class_name EagleIdleState
extends GameplayState

@onready var eagle: Eagle = $"../../"


func _on_enter() -> void:
	eagle.play_animation(&"idle")

	eagle.add_tag(GameplayTagLibrary.State_Air)

	eagle.velocity = Vector2.ZERO


func _on_exit() -> void:
	eagle.remove_tag(GameplayTagLibrary.State_Air)
